package game.gfx;

public class Screen
{
	public static final int MAP_WIDTH = 64;
	public static final int MAP_WIDTH_MASK = MAP_WIDTH - 1;
	
	public SpriteSheet sheet;
	public int width;
	public int height;
	public int[][] pixelData;
	
	public Screen(int width, int height, SpriteSheet sheet)
	{
		this.width = width;
		this.height = height;
		this.sheet = sheet;
		
		pixelData = new int[width][height];
	}
	
	public void render(int xPos, int yPos)
	{
		for (int y = 0; y < 8; y++)
		{
			for (int x = 0; x < 8; x++)
			{
				
			}
		}
	}
}
